I have been given a PS2 game to work on. I am legally entitled to the code, and the approval process for my developer status is underway - but I'd like to get a head start on my work. What I would like to do is burn a DVD containing the binary data and run it on my modded PS2. I already have the means for building the binaries and so I can compile-link-run-debug by burning the DVDs.
I have burnt the DVD with various filesystem options but thus far the modded PS2 always recognizes my disc as being non-standard. Is there a process documented anywhere for burning a DVD for a modded PS2? Thanks in advance.
John
Burning a DVD for use on a modded PS2
It sounds like you're going to be doing a new burn for every new compile you make. Perhaps using ps2link to upload and run your program would save you time and money:
http://ps2dev.org/ps2/Loaders/PS2_side_ ... Link_v1.46
This software will run on the PS2 and let you upload programs to run/debug over the network. Various clients exist for unix, windows and osx.
If you're using a TEST unit and want to run your program from a disc you will have to get the disc mastering software from Sony.
http://ps2dev.org/ps2/Loaders/PS2_side_ ... Link_v1.46
This software will run on the PS2 and let you upload programs to run/debug over the network. Various clients exist for unix, windows and osx.
If you're using a TEST unit and want to run your program from a disc you will have to get the disc mastering software from Sony.
Thank you for your reply. Yes, I'm intending to do a new burn for each new compile - I'm primarily being asked to update an existing game for the US market, so the job should mostly entail swapping some data and perhaps a handful of code changes. Because I expect the changes to be quick and easy, I don't mind doing a new burn for each build - until my status is approved and I get official support for the Tool.
I'm wondering - is PS2Link like NapLink? I have the NapLink USB cable and the NapLink disk, and I'm able to run homebrew stuff over NapLink, but when I tried this commercial software it crashed. My suspicion is that the commercial software is clobbering some kind of driver that NapLink loads in. Again, your assistance is greatly appreciated - thank you.
I'm wondering - is PS2Link like NapLink? I have the NapLink USB cable and the NapLink disk, and I'm able to run homebrew stuff over NapLink, but when I tried this commercial software it crashed. My suspicion is that the commercial software is clobbering some kind of driver that NapLink loads in. Again, your assistance is greatly appreciated - thank you.