Porting an open source project to work on Ps2

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BloodStalker1982
Posts: 4
Joined: Fri Dec 03, 2004 10:24 am

Porting an open source project to work on Ps2

Post by BloodStalker1982 »

Hi there, I am curious if it is easy to port an open source project written in c++ or another language to work on the ps2, or would it require an entire rewrite of the code. The reason I ask is there are some open source projects that I would like to port to work on the playstation one day, seeing as I'm starting to learn programming, although I am not saying I am gonna do this right away, but I am curious if it would be rather simple, or require a total rewrite of the program itself.
pixel
Posts: 791
Joined: Fri Jan 30, 2004 11:43 pm

Post by pixel »

That is not something easy to answer... That completely depends on the design of the original software. If it was "platform independant" designed, then, yeah, it is 'easy' to port it by only changing the OS-dependant classes. Note that it can be not that much easy... Depends on what the software requires.

Otherwise, if it's badly designed...
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
BloodStalker1982
Posts: 4
Joined: Fri Dec 03, 2004 10:24 am

Post by BloodStalker1982 »

Well the programs, at least one of them that I know of is written for three different systems, but it has seperate installers for each system, and the other thing is I have used these programs and I know they work really good, the only thing I don't know is whether or not they are written well enough so that they can easily be ported to the ps2. The programs are FCE Ultra, which I know has at least three seperate installers, and then there is Visual Boy which I'm not sure about the installers.
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