PS2Linux - will the toolchain work?

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
psychochromatic
Posts: 1
Joined: Mon Mar 19, 2007 11:22 am

PS2Linux - will the toolchain work?

Post by psychochromatic »

Hi there, I'm completely new as evidenced by my ignorance, but does the ps2dev toolchain work for creating PS2Linux executables?

The reason I ask is because I have Linux running on my PS2, and I have been experimenting with SDL and ps2gl, but would really prefer to compile my applications on my Mac. I haven't had any luck getting the linuxps2/mipsEEel gcc/binutils to compile and I can't find a precompiled version anywhere on the net.

The ps2dev toolchain seems interesting, and I believe it works on OS X too, but I (mistakenly) believed that this forum was to do with making homebrew ps2linux applications, as I didn't know you could run homebrew code otherwise.

Please enlighten me :)
pcummins
Posts: 1
Joined: Sun Mar 25, 2007 1:00 pm

Post by pcummins »

I don't think so as you require a stack of headers + libraries (glibc, etc) to cross-compile and link the PS2 Linux executables which are dependent on which PS2 Linux you're running (stock or Black Rhino, etc).

I'm having a look at porting the stock toolchain over after I've finished testing a few more up to date toolchains, the following link should help if you wanted to give it a go yourself: Cross-Compiling Mozilla.
Post Reply