Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...
EEUG wrote:Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...
That's pretty cool EEUG :-)
Any plans on writing an EE RPC library for ILINK.IRX?
Ideally there would also be a freeilink.irx, however the ILINK.IRX is huge (100K+, if I remember correctly) and probably not worth the effort, considering that there is no firewire port on the PSTwo.
...actually I had plans to write some analog of usb_mass, but with that speed I'll probably abandon this idea (though I'll try to put my workouts to SVN some day)...
...by the way, does somebody know if IOP DMA controller has a dedicated channel for i.Link interface and what are parameters (I don't really think that this information is available, but who knows :))...
jgrimm wrote:EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk
About this I'll say three things:
1: It is not a question of any explicit limit that can be removed, but a matter of difficult optimization in order to raise transfer speed of any interface.
2: EEUG has already made improved network modules for improved speed in SMS, and some versions (but not all) of those drivers are also available in the PS2Dev source repository.
3: EEUG probably could make other improvements too, but the last post of his in this thread is 20 months old now, so I think he considers this particular conversation to be over.