Hi
This is my first time I hope I will be welcomed here.
my english is not that good .
I have some FAQ so I hope I get some answers.
1-whay don't a sticky form with all informtion for newbies like waht the programs I well need for of ps2 dev and waht will it do,what is the difference between ps2 parts programming like EE ,memoryand UV,what language do I have to use I heard that I nedd some assembley.
and most of all youshould but some defenition for all those short words
like Uv and other stuff.
[Are these info are in some place in the sit sorry if didn't read it]
2-I love ps2 and I have the idea of programming in a long time so I wanted to take some courses of c++for games and open gl and other stuff,but I heard that pc game programming and consoles programming,
so what is that difference?.
3-I know it is hard and not easy but is it possibole to programe a 3d game
at home . If that so waht do I need. I am not talking as anewbi but after taking time learining and practicing.
4-learning ps2 dev takes time so by the tim ps3 will by in the market's,
do you think that ps2 programming differ than ps3.
5- why don't sony puplish a book of ps2 programming or at least online courses isn't better if there was a lot of prgrammers so there will pe alot of games? waht is your obinon's?
Thank you for reading this.
5 small quations
- Neil Stevens
- Posts: 79
- Joined: Thu Jan 27, 2005 2:22 pm
- Location: California
- Contact:
1. There isn't a need to put docs in stickies because there's a big web of data over at http://ps2dev.org/. To copy that data here would create a duplication and corresponding maintenance problem.
2. A PC is a general-purpose computer that has a single processor with access to lots of memory. The PS2 has several specialized processors, so you have to pass data around between them. That's one big difference.
The PC often enough lets you brute force your way around, but the PS2 requires finesse. If you're used to a PC that can make the PS2 very frustrating!
3. It depends on the kind of game you want to make. Different games have different artistic requirements on top of the programming requirements. That's one reason you don't see people making games at home that you see from the big game publishers. (I'd give other reasons, too, but that'd be irrelevant to this question).
4. Reports are that the PS3 will have a new, different architecture. The PS2's architecture is influenced by the PS1 compatibility processor, but the PS3 reportedly will have new "processor cells" and will be different.
5. Sony is selling to a mass-market of people who want to put in games and go. Because of this, they want to exercise strict quality control to ensure full compatibility and no problems for people. This means that they don't want any game released that they haven't been involved with.
Also, they make money selling their proprietary development kits. They want to squeeze what money they can from the aforementioned big game publishers, who'd also be able to use any tools that Sony made available to the little guy.
2. A PC is a general-purpose computer that has a single processor with access to lots of memory. The PS2 has several specialized processors, so you have to pass data around between them. That's one big difference.
The PC often enough lets you brute force your way around, but the PS2 requires finesse. If you're used to a PC that can make the PS2 very frustrating!
3. It depends on the kind of game you want to make. Different games have different artistic requirements on top of the programming requirements. That's one reason you don't see people making games at home that you see from the big game publishers. (I'd give other reasons, too, but that'd be irrelevant to this question).
4. Reports are that the PS3 will have a new, different architecture. The PS2's architecture is influenced by the PS1 compatibility processor, but the PS3 reportedly will have new "processor cells" and will be different.
5. Sony is selling to a mass-market of people who want to put in games and go. Because of this, they want to exercise strict quality control to ensure full compatibility and no problems for people. This means that they don't want any game released that they haven't been involved with.
Also, they make money selling their proprietary development kits. They want to squeeze what money they can from the aforementioned big game publishers, who'd also be able to use any tools that Sony made available to the little guy.