3D Reflection Demo.
Posted: Tue May 26, 2009 7:35 am
with libgs and libvux there is now excuse why people are aren't doing much on ps2.
I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ps2sdk files. note: this is a 15,000 poly mesh rendering twice mostly useing the main cpu. performance can be increased by changing funtion that start with 'Vux....();' to 'Vu0...();' to use VU0 in macro mode to do 3d calculations.
NOW GO CREATE ME A N64 EMULATOR DAMIT !
bin & source
http://ps2dev.org/ps2/Code/Demonstrations/3DReflection
I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ps2sdk files. note: this is a 15,000 poly mesh rendering twice mostly useing the main cpu. performance can be increased by changing funtion that start with 'Vux....();' to 'Vu0...();' to use VU0 in macro mode to do 3d calculations.
NOW GO CREATE ME A N64 EMULATOR DAMIT !
bin & source
http://ps2dev.org/ps2/Code/Demonstrations/3DReflection