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A question for the greats....
Posted: Sat Jun 04, 2005 6:05 am
by Unafilliated
Hi, Im new at ps2dev and had just one question. I wanted to mod someones program.(Naturally i got their permission) and was wondering if there was any source level debuggers for r5900 MIPS. I found a MIPS r3000 REC. But I havent come across one for the ps2. Any Ideas? This would be greatly appreciated.
Posted: Sat Jun 04, 2005 6:23 am
by Drakonite
There really aren't many choices for debugging on the PS2.
You can use printf to debug your software.
There is also a port of gdb, however I've been told it's quite slow (I haven't used it personally).
The majority of people here do debugging on PS2 via printf ;)
Posted: Sat Jun 04, 2005 8:28 am
by Unafilliated
1. Would this be a source level debug?
2. How would i go about doing this? Either of the two ways u posted would be great.
Posted: Sat Jun 04, 2005 8:47 am
by Drakonite
1. They are virtually the only two debugging methods so I listed them both with no regard to the exact type of debugging they are. There isn't a large selection of programs in order for you to be picky about the exact style of debugging.
2. PS2Link will redirect all output from printf to the PC.
Posted: Sat Jun 04, 2005 9:04 am
by Unafilliated
Thanks for thet help. Now all I would need to do is get a usb to usb cable.
Posted: Sat Jun 04, 2005 11:25 am
by Oobles
The other choice is an official ps2 ethernet adapter. ps2link uses ethernet. If you wish to use a usb to usb cable then you would be using naplink. Each have their advantages, however, I would suggest the ethernet adapter over the usb cable.
Oobles.
Posted: Sat Jun 04, 2005 2:16 pm
by Unafilliated
Wow, thanks oobles. That solves alot of my problems. I really appreciate that. You guys have helped me alot to accomplish one of my first goals of mine in ps2dev. Thanks again :)
-Unafilliated