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Please Help with ps2 Memory Card Loader!
Posted: Mon Jun 07, 2004 11:37 am
by ps2rosterscom
I have been reading these tutorials and posts for hours and still cannot figure out what to do! Maybe if I mention what I am trying to do someone might be able to help me.
I have a ps2 (no mod chip), an X-Port, and the Sony Network Adapter.
I want to load programs off of the memory card. I am trying to do, one of two things.
#1.) I want to connect through the Sony Network Adapter to my own server that I set up so that I can download game saves from my server to the 8mb memory card in my ps2.
#2.) I want to be able to copy game saves burned on a CD-R to the 8mb memory card.
I am reading all about McLoader, ps2link, naplink, UMCDR, nPort, ps2client and ps2menu and even after reading the readme's I don't know which to use.
I don't mind trying to figure things out on my own, but if anyone can help me, I would greatly appreciate it!
DT
Posted: Mon Jun 07, 2004 1:10 pm
by ps2rosterscom
Also, is there any way to load the files (ps2menu, etc) off of a memory card without using a ps1 cd-rom?
DT
Posted: Mon Jun 07, 2004 1:23 pm
by Guest
I am guessing that whatever method you use for #1 you can use
for #2 and vice versa. There is no difference between copying
game saves from CDR or HD on a PC to the PS2.
Having said that, how did you get the save games onto CDR in the
first place? Whatever method you used for that, I am sure you can
use to reverse the process.
No, you need to use a PS1 disk to boot the memory card exploit.
Get used to it, its no big deal. No there is no way around it, cuz
that would make warezing too easy and ppl here don't like that.
This site is about PS2 program development, so not many people
have devoted time to optimizing things like loading/unloading game
saves.
Do people really have that many game saves laying around ?
Posted: Mon Jun 07, 2004 4:47 pm
by ps2rosterscom
Transfering files is not an issue for myself. What I am trying to do is have an accessible and affordable means for other people to trade file saves with me without each of us having to fork out $30 for an X-Port. I was hoping to create an online file that people could download using the Network Adapter or we could exchange files by burning them on cdr's.
DT
Posted: Mon Jun 07, 2004 6:04 pm
by Guest
You are pretty much stuck then. There are no methods here that
would be considered "accessible" to the general PS2 user population.
I am assuming that you don't want to put up a tutorial for your
"gamesaves" website that tells people to acquire all sorts of funky
stuff to install files onto a memory card in order to boot an exploit
that requires a PS1 disk inserted in order to run a savegame swap
program.
Honestly, tell people plunk down cash for that xport. Either way
people have to pay money, but that way, there will be a documented,
supported, and easy to use method to do it.
The advice now is the same as the last time you asked about this.
You won't find anything on this site that change that equation, and
its very unlikely to change in the future as well.
In other words... this is a roundabout way of answered the roundabout
real question you might have: there is no way to make your own
bootable CDR's. Again, given the effort to do anything like that, or
to use the stuff here, I don't know why you would want your supposed
audience to go through that or any other effort just to pass savegames
around. Make it easy, get a dedicated commecial product that does it.
Posted: Mon Jun 07, 2004 6:12 pm
by ps2rosterscom
Thanks for the time you took to reply! I greatly appreciate it. I was curious about alternative options and you confirmed my stipulations. Thank you again.
DT
Posted: Tue Jun 08, 2004 6:17 am
by Drakonite
There is also nPort, which requires some way of booting homebrew to launch the nPort software via pukk/nap/ps2link.
The main hurdle is getting the code running on people's ps2. You are a lot better off pointing them to some sort of commercial tool than trying some other way, but if you want to give support to people with modchips or what have you, you could either provide nPort files, or write your own program for things.
Posted: Tue Jun 08, 2004 7:11 am
by Drakonite
gorim wrote:
Do people really have that many game saves laying around ?
Yes.
I have four memory cards, all full, only one save per game, and only saves from about half my games and a few I've rented. That's not including any saves from sports games, which tend to have huge save files, although it is including some homebrew loaders and such, and two copies of the dvd software (you can never find the right memory card when you need it...)
Granted I do have quite a few games, and if I cleaned things up I'd probably have close to a spare MC, but I could easily fill that void with NCAA's saves.