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Firewire HD connection
Posted: Sat Dec 17, 2005 8:27 am
by Dr.Wily
If it possible to plug a HDD on USB port, is what possible to plug an external firewire HDD on 1394 port (I-link) ?
it exist a driver for ieee1394 PS2 port ?
It's possible or not ?
Posted: Sat Dec 17, 2005 11:57 am
by J.F.
Sure, you can plug all sorts of hardware into the FireWire and USB ports. They just aren't useable in PSDev. :)
Posted: Sat Dec 17, 2005 6:18 pm
by rinco
There is a driver for usb mass storage, it works great.. and last time I checked keyboard, mouse, eyetoy and touchscreen all work.
But I have not read about anyone releasing anything to work the ieee1394 port.
Posted: Mon Apr 03, 2006 12:31 am
by Dr.Wily
USBD.IRX is only a driver for USB or for USB and ieee1394 ?
Posted: Sun Mar 30, 2008 8:48 pm
by EEUG
Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...
Posted: Sun Mar 30, 2008 10:33 pm
by Lukasz
EEUG wrote:Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...
That's pretty cool EEUG :-)
Any plans on writing an EE RPC library for ILINK.IRX?
Ideally there would also be a freeilink.irx, however the ILINK.IRX is huge (100K+, if I remember correctly) and probably not worth the effort, considering that there is no firewire port on the PSTwo.
Posted: Mon Mar 31, 2008 1:21 am
by EEUG
...actually I had plans to write some analog of usb_mass, but with that speed I'll probably abandon this idea (though I'll try to put my workouts to SVN some day)...
Posted: Wed Apr 02, 2008 3:12 am
by EEUG
...by the way, does somebody know if IOP DMA controller has a dedicated channel for i.Link interface and what are parameters (I don't really think that this information is available, but who knows :))...
Posted: Wed Apr 02, 2008 3:52 am
by J.F.
It would certainly help speed things up if it did. :)
Posted: Wed Apr 02, 2008 4:05 am
by EEUG
...for SMAP it helped a lot (SMS achieves download speed ~2.1MB/s over TCP connection)...
Posted: Tue Dec 08, 2009 6:19 am
by someone
Any progress?
Posted: Tue Dec 08, 2009 6:37 am
by jgrimm
EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk
Posted: Tue Dec 08, 2009 8:33 am
by dlanor
jgrimm wrote:EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk
About this I'll say three things:
1: It is not a question of any explicit limit that can be removed, but a matter of difficult optimization in order to raise transfer speed of any interface.
2: EEUG has already made improved network modules for improved speed in SMS, and some versions (but not all) of those drivers are also available in the PS2Dev source repository.
3: EEUG probably could make other improvements too, but the last post of his in this thread is 20 months old now, so I think he considers this particular conversation to be over.
Best regards: dlanor
Posted: Tue Dec 08, 2009 10:04 am
by jgrimm
ya the post is pretty old