I'm new at this and have a question
I'm new at this and have a question
hi (sorry if my english is not god) , I've read part of the tutorials in this web and I want to know if I need a hard drive in my PS2 ad upload there all the software I'll make.
Or if I can develop it only in my PC, burn it in a cd/dvd and run that cd/dvd in my PS2. (I would prefer that option)
thxs ^__^
Or if I can develop it only in my PC, burn it in a cd/dvd and run that cd/dvd in my PS2. (I would prefer that option)
thxs ^__^
you need a software to do the first and it's pretty boring to do every build.
for the cd dvd (why using them?) you need a mod. the better thing to do is buying a network adaptor (new ps2 has it integrated) and load ps2link. then you can send the bins to the ps2 and load directly throught lan. also you can soft reset the ps2 to load a new build without burning cd or resetting, and finally you have some basic debug functions (see printf)
for the cd dvd (why using them?) you need a mod. the better thing to do is buying a network adaptor (new ps2 has it integrated) and load ps2link. then you can send the bins to the ps2 and load directly throught lan. also you can soft reset the ps2 to load a new build without burning cd or resetting, and finally you have some basic debug functions (see printf)
No, you do not need a hard drive.
And you definitely want to get a network adapter if you are going to be doing homebrew. With ps2link you can test very easily and don't have to waste cdrs to test.
And you definitely want to get a network adapter if you are going to be doing homebrew. With ps2link you can test very easily and don't have to waste cdrs to test.
Shoot Pixels Not People!
Makeshift Development
Makeshift Development
I initially started by using CDs myself. The cons: takes time to burn a CDR, and if you check every single revision you make you can easily go through dozens of CDRs. I switched to the network link rather quickly. It's very nice. It makes testing those minor changes very quick and easy. Just make the new revision, run ps2client to check it, then do it again.
Yes. I used to boot the naplink PS2 disc with the SBox until I finally put naplink onto the memory card for use with the ID exploit. That was very quick and works great with Windows. I don't recommend naplink with linux as linux automatically tries to establish a network connection across systems using a USB network cable, so it interferes with naplink. Using the ethernet via ps2link is the best method for linux devs.Khell wrote:I've seen in the tutorials section that there are 2 ways for linking PS2 with the pc: naplink(USB) and ps2link(cross over cable or hub).
which one do U recommend me??
and in the naplink section it only says using messiah modchip, it will work fine if I use another modchip?
thxs
If you spent more than 20 seconds looking you could have found that info easily... but ok, I'll be nice and here...
naplink -- a special USB networking cable based on the PL2301 chipset
ps2link -- PS2 network adapter and either a crossover cable (and spare nic on PC) or a hub/switch (with PC connected to it as well)
naplink -- a special USB networking cable based on the PL2301 chipset
ps2link -- PS2 network adapter and either a crossover cable (and spare nic on PC) or a hub/switch (with PC connected to it as well)
Shoot Pixels Not People!
Makeshift Development
Makeshift Development
Both naplink and ps2link have ps2 side software that must be run before you can communicate with the pc. Both can be run from a CD with a mod chip or swap discs, and both can be run from the memory card using the Independence Day exploit (search the forum for the hundreds of posts on that).
For example, the way I currently run ps2link: I boot my SwapMagic CD, then swap in a CD with the ps2link ps2 side software. The ps2link ps2 side software then sets up the ethernet to communicate with the pc and waits for commands. Then in a shell in linux, I type "ps2client execee host:testprogram.elf" to run a program on the ps2. Running "ps2client reset" will reset the ps2 back to waiting for another command from the pc.
Naplink would be virtually identical in how it was used.
For example, the way I currently run ps2link: I boot my SwapMagic CD, then swap in a CD with the ps2link ps2 side software. The ps2link ps2 side software then sets up the ethernet to communicate with the pc and waits for commands. Then in a shell in linux, I type "ps2client execee host:testprogram.elf" to run a program on the ps2. Running "ps2client reset" will reset the ps2 back to waiting for another command from the pc.
Naplink would be virtually identical in how it was used.
and about the connections, do I always have to use the PS2 Network Adaptor in any of the 3 ways of connecting PS2 with PC (naplink
So you need the USB cable with the correct chipset in it, see the USB ports on the front of the ps2? No network adapter required!naplink -- a special USB networking cable based on the PL2301 chipset
ps2link(cross over cable) or ps2link(hub)
If you think about it for a second, it would be quite hard to a network cable in without the adapter, right?PS2 network adapter and either a crossover cable (and spare nic on PC) or a hub/switch (with PC connected to it as well)
And yes, if you use a network method, you do need the adapter Always.
Damn, I need a decent signature!