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how to read audio track

Posted: Mon Jul 12, 2004 6:51 pm
by evilo
Hi all,

Two little questions :
first,
Is there any way to make the system read a cdda track (audio) without having to call the cdCddaRead() function and of course keep 100% control of my program.. ??

second,
If this is not possible, is there any way to mix the data read with cdCddaRead with another sound source (sthg generated) ?

Thank you very much,
Olive.

Posted: Tue Jul 13, 2004 4:13 am
by mrbrown
The PS2 does not support CDDA in hardware, so you can only read audio using cdCddaRead() (on EE or IOP). Since you have to read it into memory, you can of course mix it with anything you want :).

Posted: Tue Jul 13, 2004 9:30 am
by evilo
damn it... on our fabulous ps2, there is nothing to read cdda tracks in hardware ?? well... will make things for me a bit harder I think...

anyone has already an experience with cdCddaRead() ?