Homebrew into distributable?
Posted: Mon May 15, 2006 8:49 pm
HI,
REAL noob here
I understand that the premise of this site is that it's possible to develop run your own programs on a PS2.
What happens next?
Supposing you've created a piece of software that you then want to sell, what is required?
How does the unmodified PS2 differentiate between a commercial piece of software and homebrew to decide whether it should boot from it? Is it as simple as getting the code stamped onto an original CD/DVD or is there some more complex process underway (certificates perhaps?)
I have an idea that might be interesting to develop, but if the code is continually stuck as homebrew then there's less incentive.
Hope you can help
REAL noob here
I understand that the premise of this site is that it's possible to develop run your own programs on a PS2.
What happens next?
Supposing you've created a piece of software that you then want to sell, what is required?
How does the unmodified PS2 differentiate between a commercial piece of software and homebrew to decide whether it should boot from it? Is it as simple as getting the code stamped onto an original CD/DVD or is there some more complex process underway (certificates perhaps?)
I have an idea that might be interesting to develop, but if the code is continually stuck as homebrew then there's less incentive.
Hope you can help