Win32 toolchain and remote launch/debugging?

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
User avatar
turkeyman
Posts: 75
Joined: Wed Oct 20, 2004 7:38 pm
Location: Brisbane, Australia
Contact:

Win32 toolchain and remote launch/debugging?

Post by turkeyman »

I'm sure this has been asked a million times.. but here it go's again i suppose :)

I'm wondering if anyone has built up the EE/IOP GCC toolchain for Win32 for starters? Are there binaries available anywhere?

I dont really want to have to install linux when the rest of my dev tools are all Win32 based (including GCC for Dreamcast, it would be nice if i could use the same build scripts in win32 to build both platforms)

Secondly... I am using the PS1 boot exploit with a hard drive running HDFreeLoader.... Is there any remote debugger or at least a remote launch tool that i can setup on this configuration making use of the hard drive controllers network adapter?

If anyone else is running a similar setup to me, i'd love to hear how you got it all happening...

Thanks
- Manu
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

In you install cygwin, the build scripts for the PS2 toolchain will work for you under windows the same as it would under linux, just make sure you install cvs and wget. There are also pre-built packages that don't even require cygwin but I don't use them so I really can't tell you where to find them. I'm sure someone will, though....

Anyway, the script can be found at: http://www.oopo.net/consoledev/files/toolchain.sh

I don't know if you mean remote debugging, or just the loading of programs over the network adaptor, but I suggest you read up a bit on ps2link.

As for your 'hdfreeloader', we really don't appreciate the warez aspect of programs like that and you'd probably be better off not even mentioning them. What you do in your free time is your business - don't make it ours. You seem to have legitimate development questions, however, so it can slide... this time.
pixel
Posts: 791
Joined: Fri Jan 30, 2004 11:43 pm

Post by pixel »

As for "remote debugging", there are some hints about a gdb stub inside the ps2dev's website.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Post Reply