Win32 toolchain and remote launch/debugging?
Posted: Wed Oct 20, 2004 8:04 pm
I'm sure this has been asked a million times.. but here it go's again i suppose :)
I'm wondering if anyone has built up the EE/IOP GCC toolchain for Win32 for starters? Are there binaries available anywhere?
I dont really want to have to install linux when the rest of my dev tools are all Win32 based (including GCC for Dreamcast, it would be nice if i could use the same build scripts in win32 to build both platforms)
Secondly... I am using the PS1 boot exploit with a hard drive running HDFreeLoader.... Is there any remote debugger or at least a remote launch tool that i can setup on this configuration making use of the hard drive controllers network adapter?
If anyone else is running a similar setup to me, i'd love to hear how you got it all happening...
Thanks
- Manu
I'm wondering if anyone has built up the EE/IOP GCC toolchain for Win32 for starters? Are there binaries available anywhere?
I dont really want to have to install linux when the rest of my dev tools are all Win32 based (including GCC for Dreamcast, it would be nice if i could use the same build scripts in win32 to build both platforms)
Secondly... I am using the PS1 boot exploit with a hard drive running HDFreeLoader.... Is there any remote debugger or at least a remote launch tool that i can setup on this configuration making use of the hard drive controllers network adapter?
If anyone else is running a similar setup to me, i'd love to hear how you got it all happening...
Thanks
- Manu