PS2 elites please help me with a loading elf to MC issue!
PS2 elites please help me with a loading elf to MC issue!
Ok, please understand that I have looked everywhere for help but I just cant seem to put all the pieces together. After all I am a noob. I have the Indy exploit working on my P2, I can use ps2link to establish a connection and I have the Datel MaxDrive for transfer of files via usb. My problem is I cant seem to figure out how to transfer a .elf to my mem card. I've tried with ps2link and it comes up on the mem card as corrupt data. I've been told that I need to build a .ico .sys file for the .elf (not sure if its required or not). I've got a icon prog (btm2icon_0.2) and a .sys prog (mciconsysgen) but I cant figure out how to use the mciconsysgen prog. And IF I even learn how to use the mciconsysgen prog what do I do with the files .sys, .ico and .elf files? Do I make a .bin file out of them or are the required to be converted or what? Then how do I transfer the files to the mem card? I cant even figure out if I can use the MaxDrive or if I have to use the Ps2exec.Exe -p1 -d D:\(whatever file) or what, becuse I cant figure out how the command line should go. I'm really lost and I would appreciate any help that can be provided.
(personally havn't used ps2link yet, don't have the hardware, but hey, noob can help noob right? or is that a no...)
A quick fix that I use at the moment (don't have my net adapter at the dorm... someone might be using it at home... might need a new one) is generating a save file for the apropriate software (in my case Codebreaker, in your case MaxDrive) and just put any .elf's' and other files you need in that save, then running that on the PS2, I mean hey you paid for the software so you can use it for more than just the Independance Exploit.
get this to build the saves http://www.ps2savetools.com/download.ph ... tit&lid=74
then I'm assumign the AR MAX Save Game format should work with a max drive and you can copy that over using Datel to the MC and run it with a loader (I use PS2MENU from the noob kit).
As for the corrupt data thing, if information is stored on the memcard in NON-SONY-STANDARD format then the standard PS2 browser will yell corrup data when in fact it's fine, it's just not standard. Do the .elf's not run at all? because you just mention that they come up corrupt. Building the .ico and .sys is what makes it an icon and all happy, but I know that PS2MENU itself creates bad format MC information to store stuff like color settings for the program.
Hope my noobness isn't too great and something there helps... =p
A quick fix that I use at the moment (don't have my net adapter at the dorm... someone might be using it at home... might need a new one) is generating a save file for the apropriate software (in my case Codebreaker, in your case MaxDrive) and just put any .elf's' and other files you need in that save, then running that on the PS2, I mean hey you paid for the software so you can use it for more than just the Independance Exploit.
get this to build the saves http://www.ps2savetools.com/download.ph ... tit&lid=74
then I'm assumign the AR MAX Save Game format should work with a max drive and you can copy that over using Datel to the MC and run it with a loader (I use PS2MENU from the noob kit).
As for the corrupt data thing, if information is stored on the memcard in NON-SONY-STANDARD format then the standard PS2 browser will yell corrup data when in fact it's fine, it's just not standard. Do the .elf's not run at all? because you just mention that they come up corrupt. Building the .ico and .sys is what makes it an icon and all happy, but I know that PS2MENU itself creates bad format MC information to store stuff like color settings for the program.
Hope my noobness isn't too great and something there helps... =p
Just because it says "corrupt data" doesn't mean the file is corrupt.
Each PS2 memory card save has it's own folder, and in this folder should be the proper .sys and .ico files so the PS2 browser understands what to call the save, how to treat it, and what graphics to display in the browser.
If it is not created to those specs, the PS2 browser will not know how to display things, so it calls it "corrupt data" -- assuming it's a corrupt save. In reality everything is fine, as long as you can put up with the annoyance of it not being labeled in the PS2 browser.
Each PS2 memory card save has it's own folder, and in this folder should be the proper .sys and .ico files so the PS2 browser understands what to call the save, how to treat it, and what graphics to display in the browser.
If it is not created to those specs, the PS2 browser will not know how to display things, so it calls it "corrupt data" -- assuming it's a corrupt save. In reality everything is fine, as long as you can put up with the annoyance of it not being labeled in the PS2 browser.
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