gsKit starter kit Q*Bert
Posted: Mon Feb 19, 2007 9:33 pm
gsKit starter kit Q*Bert
http://home.tele2.fr/~fr-51785/ps2_qbert.zip
(2D sprites with transparentcy)
'Magic biases' from Jbit have been used for high quality texture mapping
(http://www.jbit.net/ps2/gs-linear-sprite.html )
Triangle : Quit
Cross : Start game while demo is running or Pause game while playing
Square/Circle : Swap between antialiased and sharp sprites (linear/nearest filter)
Move right analog stick into diagonals to have Q*Bert jump
http://home.tele2.fr/~fr-51785/ps2_qbert.zip
(2D sprites with transparentcy)
'Magic biases' from Jbit have been used for high quality texture mapping
(http://www.jbit.net/ps2/gs-linear-sprite.html )
Triangle : Quit
Cross : Start game while demo is running or Pause game while playing
Square/Circle : Swap between antialiased and sharp sprites (linear/nearest filter)
Move right analog stick into diagonals to have Q*Bert jump