Colision detection
Posted: Sat Aug 04, 2007 7:40 pm
Well I don't think i'll create the tetris of the y2k (who knows?) but making a small game would be nice to start exploring the homebrew tools. There are interesting and powerful libs (gsKit and the old gsLib) but I saw no support for colision detection...
I'm not very familiar with low level programming of PS2 and I'm not a expert in game development, but an approach to get some col. detec. would be keeping a bitmap mask for borders of each sprite for later to check if any of these pixels overlap with other sprite mask (or background interest regions). This means access to the PS2 video buffer which I must admit I have no clue if its accessible under gsKit... Is this the best way to do things? Is there currently a solution?
I'm not very familiar with low level programming of PS2 and I'm not a expert in game development, but an approach to get some col. detec. would be keeping a bitmap mask for borders of each sprite for later to check if any of these pixels overlap with other sprite mask (or background interest regions). This means access to the PS2 video buffer which I must admit I have no clue if its accessible under gsKit... Is this the best way to do things? Is there currently a solution?