Hi all,
I've finished with my first release of an xkobo port to PSP. Right now it's more of a hackjob than a port - I basically commented out all the x11 stuff and replaced it with a modified version of my raster lib (with support for images, basically). Due to some weirdness with the way X11 was used, the game doesn't use the backbuffer properly. As a result, there's some tearing. I'll clean it up and make another release sometime soon.
For those not familiar with kobo, take a look at xkobo or kobodeluxe. The idea is to fly your ship around and try to destroy the bases by taking out the cores in the centre. Use the D-pad to fly around and square to fire.
If you want to build from source, you'll need the pspsdk. I used a subversion version, but 1.0beta may work, I'm not sure. If you want to edit the source... I can't really stop you, but I really recommend you stay away from it. It's a complete horrible ugly mess that will make your brain hurt.
Download: http://www.innerworldadventures.com/pspkobo.tar.bz2
-ReK
pspkobo
Nice release, ive mirrored your work and posted some screens here --> http://psp-news.dcemu.co.uk/pspkobo.shtml
New release. The main game screen now takes up the full height of the psp (271 pixels instead of 226), doublesize radar, and analog control. Also, I've made a rather poor attempt at an icon... anyone want to provide me with something better? It was uploaded over the old file, so use the same link.
-ReK
-ReK