Hi I wanted to know if there was a simple example available on how to use the gu for orthographic projection and simple quad drawing with textures. My 3d skills are not so good and the examples for sprite and blit in the sdk are complicated if you don't know about matrix calculations or vertex arrays.
Any help would be great thanks!
Gu Ortho Sample?
Re: Gu Ortho Sample?
Just make sure you set bit 23 (GE_SETREG_VTYPE(x,x,x,x,x,x,x,x,GE_BM_2D)) when you render, and it will bypass the transform pipeline, giving you a "raw" view of the display.apache37 wrote:Hi I wanted to know if there was a simple example available on how to use the gu for orthographic projection and simple quad drawing with textures. My 3d skills are not so good and the examples for sprite and blit in the sdk are complicated if you don't know about matrix calculations or vertex arrays.
Any help would be great thanks!