Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff , TyRaNiD
cage
Posts: 6 Joined: Wed Jul 13, 2005 5:50 pm
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by cage » Wed Jul 13, 2005 6:05 pm
I ve installed the pspdev toolchain and the sdk but I cant get any application to run on my psp. I always get error code 800200d9. From some other post it is referred as 'failed to allocate memory block'.
What am I doing wrong? There are no errors during compilation or linking and Im including the build.mak from the sdk/lib folder.
Anyone knows what exactly 'failed to allocate memory block' means?
Agoln
Posts: 326 Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN
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by Agoln » Thu Jul 14, 2005 2:02 am
Did you do 'make kxploit' then copy the two directories to your memory stick?
Do you have firmware v1.51 or v1.52?
Lego of my Ago!
cage
Posts: 6 Joined: Wed Jul 13, 2005 5:50 pm
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by cage » Thu Jul 14, 2005 2:18 am
Oops, sorry I forgt. I got firmware 1.5. I tried it with kxploit and also generated the folders and files myself. No success.
Agoln
Posts: 326 Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN
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by Agoln » Thu Jul 14, 2005 2:44 am
What are you trying to compile?
Lego of my Ago!
cage
Posts: 6 Joined: Wed Jul 13, 2005 5:50 pm
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by cage » Thu Jul 14, 2005 3:29 am
First I was trying to compile some own stuff, then to be sure I took the sources of the WAB f*cktro but I got the same error.
cage
Posts: 6 Joined: Wed Jul 13, 2005 5:50 pm
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by cage » Thu Jul 14, 2005 5:04 am
Alright, I built everything new with the latest sdk from the repository and now it works =)
but I think there is a bug in pspdebug.h
it only works for me if I include pspmodulemgr.h as well
Great work though...
Agoln
Posts: 326 Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN
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by Agoln » Thu Jul 14, 2005 6:08 am
cage wrote: it only works for me if I include pspmodulemgr.h as well
Never seen it... what error?
Lego of my Ago!
cage
Posts: 6 Joined: Wed Jul 13, 2005 5:50 pm
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by cage » Thu Jul 14, 2005 6:37 am
It was something like
parse error before SceKernelModuleInfo I think.
in pspdebug.h you find
Code: Select all
int pspDebugQueryModuleInfoV1(SceUID uid, SceKernelModuleInfo *modinfo);
and SceKernelModuleInfo is defined in pspmodulemgr.h
oh btw, with the new SDK if I push the HOME button and get the quit menu, the circle button is disabled (jp. PSP). Is that a known 'feature'?
Agoln
Posts: 326 Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN
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by Agoln » Thu Jul 14, 2005 8:27 am
parse errors are errors in your code, you should look at where that error was, and if that error was in a .h file of the SDK, then report that, but otherwise it is most likely an error of yours because I have never had a problem including pspdebug w/o pspmodulemgr.
Lego of my Ago!