Doom-PSP 0.03 Released

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lantus
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Doom-PSP 0.03 Released

Post by lantus »

Whats New?
==========

- Updated code to latest PSPSDK
- Updated rendering code to use libGU
- Palette now uses libGU CLUT routines
- Fixed sound (not 100% but much improved)
- Added seperate save folders.
- Misc other bug fixes and crashes fixed.
- Updated icon - thanks pochi

grab it from here with source of course

edit: this should be in Software discussion, please move it
xSnes9x - Snes9x Emulation for Xbox Consoles
AnonymousTipster
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Post by AnonymousTipster »

Another great update, like the improved sound support - thanks.
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lantus
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Post by lantus »

0.04 is out, fixed the sound mixer issue amongst other things

go here and stuff
xSnes9x - Snes9x Emulation for Xbox Consoles
Arwin
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Post by Arwin »

lantus wrote:0.04 is out, fixed the sound mixer issue amongst other things

go here and stuff
It stops during init, can't find initfiles. Any ideas?

(W_InitFiles: no files found)

Also, it still says 0.0.3 in the menu.
Arwin
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Post by Arwin »

Nevermind ... forgot to keep the folder named DOOM-PSP as that's still hardcoded in there somewhere. This was released with src right? Perhaps someone needs to do something about that. ;)

By the way, the new soundquality and the widescreen and faster gameplay make the game a lot more brutal, but especially the loud, loud sound. It made me instantly remember what I liked when the game first came out :D.
ector
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Post by ector »

lantus, argv[0] contains the path to your eboot.pbp. use that..
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lantus
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Post by lantus »

nice one, cheers
xSnes9x - Snes9x Emulation for Xbox Consoles
F9zDark
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Post by F9zDark »

I have the Ultimate Doom Collectors Pack and I loaded the wads into the DOOM-PSP\WADS directory. Is there no selector to choose which WAD to use just yet? I know with the previous version I had to rename the WADs to DOOM1.WAD. Is this still needed?
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