Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff , TyRaNiD
PacManFan
Posts: 66 Joined: Sat Jun 25, 2005 6:01 am
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by PacManFan » Thu Jul 21, 2005 12:24 pm
Here's some in game shots of "Driver". It looks like real games use a 640x480 framebuffer while most demos use a 320x240.
The recompiler is coming along nicely, I solved my big problems, now I just need to work out the kinks.
Comments?
-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
beatwho
Posts: 28 Joined: Wed Dec 15, 2004 4:58 pm
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by beatwho » Thu Jul 21, 2005 12:38 pm
That is awesome, sounds like you've already figured out everything you need, keep up the hard work!
rest05
Posts: 12 Joined: Sat Jul 09, 2005 12:09 pm
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by rest05 » Thu Jul 21, 2005 12:58 pm
will it be possible to emulate this ps1 to its full capacity???
PacManFan
Posts: 66 Joined: Sat Jun 25, 2005 6:01 am
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by PacManFan » Thu Jul 21, 2005 1:23 pm
That's my goal, I'm pretty sure it's possible. Driver is actually running at 2-3 fps already. I think it'll be playable at 10-15fps. Once I finish my recompiler, this shouldn't be a problem.
-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
mrbrown
Site Admin
Posts: 1537 Joined: Sat Jan 17, 2004 11:24 am
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by mrbrown » Thu Jul 21, 2005 3:31 pm
You already have an active thread for this. Let's keep it to one thread per software project to make it easier to keep track of what's going on.