Replay/SaveGame Manager
Replay/SaveGame Manager
Hi fellow devs,
Apart from a PSP fan and coding newbie, I am also the author of the GT3 Replay Manager. For all versions of Gran Turismo, this tool gives detailed fileinfo on GT3 Replays, including car, track, total time, best lap, car settings, installed parts, has auto-renaming options, and so on. The software works with most versions of GT3, GTC, and GT4 Prologue. I did not include (but could have) editing options for the settings and parts, out of respect for the GT3 Garage Editor mkedit, by mk, which provided me with a lot of groundwork.
For the GT4 Full Version, however, PD started using a compressed file format. It might be encrypted also, but I'm not sure. For this, I am wondering if someone here has experience with figuring something like that out. I'm a complete encryption/compression noob, so I have no idea. There is also no Garage Editor available yet, as far as I know, so I would work on that part too, if I could. Finally, times would be uploadable to GT4 sites (I have contact with most of the site owners, so a universal setup would be possible).
The same goes for the .MAX format used by the Action Replay Max, which would also be really helpful to be sorted out.
Now the reason why I am asking this here on the PSP forum is because if I can figure these compression/encryption methods out, I would like to make a PSP version of the replay manager as well. Especially with the Action Replay's option to save .MAX files to a USB stick/device, a PSP version would be really powerful - you could save the replays from the memcard directly to the PSP with the 'Max Drive' functionality. Not to mention of course the PSP version of GT4 coming later.
Anyway, you guys are my only hope. I've spread the word around a bit already, because software like mine has been used in checking whether people taking part in competitions hadn't cheated, and the lack of it is sorely missed for GT4. But so far I haven't heard anything back. You guys are the first hardcore coding community I've come into contact with, so who knows. :)
The same also goes for the PSP save games, though apparently someone already wrote something which can read highscores from for instance a game like Lumines, so that kind of decryption code must already exist.
Apart from a PSP fan and coding newbie, I am also the author of the GT3 Replay Manager. For all versions of Gran Turismo, this tool gives detailed fileinfo on GT3 Replays, including car, track, total time, best lap, car settings, installed parts, has auto-renaming options, and so on. The software works with most versions of GT3, GTC, and GT4 Prologue. I did not include (but could have) editing options for the settings and parts, out of respect for the GT3 Garage Editor mkedit, by mk, which provided me with a lot of groundwork.
For the GT4 Full Version, however, PD started using a compressed file format. It might be encrypted also, but I'm not sure. For this, I am wondering if someone here has experience with figuring something like that out. I'm a complete encryption/compression noob, so I have no idea. There is also no Garage Editor available yet, as far as I know, so I would work on that part too, if I could. Finally, times would be uploadable to GT4 sites (I have contact with most of the site owners, so a universal setup would be possible).
The same goes for the .MAX format used by the Action Replay Max, which would also be really helpful to be sorted out.
Now the reason why I am asking this here on the PSP forum is because if I can figure these compression/encryption methods out, I would like to make a PSP version of the replay manager as well. Especially with the Action Replay's option to save .MAX files to a USB stick/device, a PSP version would be really powerful - you could save the replays from the memcard directly to the PSP with the 'Max Drive' functionality. Not to mention of course the PSP version of GT4 coming later.
Anyway, you guys are my only hope. I've spread the word around a bit already, because software like mine has been used in checking whether people taking part in competitions hadn't cheated, and the lack of it is sorely missed for GT4. But so far I haven't heard anything back. You guys are the first hardcore coding community I've come into contact with, so who knows. :)
The same also goes for the PSP save games, though apparently someone already wrote something which can read highscores from for instance a game like Lumines, so that kind of decryption code must already exist.
Re: Replay/SaveGame Manager
Yes, I wrote a decryption and encryption program, but it works on PSP, only.Arwin wrote:The same also goes for the PSP save games, though apparently someone already wrote something which can read highscores from for instance a game like Lumines, so that kind of decryption code must already exist.
Re: Replay/SaveGame Manager
Thanks for that, it's a start (y)Shine wrote:Yes, I wrote a decryption and encryption program, but it works on PSP, only.Arwin wrote:The same also goes for the PSP save games, though apparently someone already wrote something which can read highscores from for instance a game like Lumines, so that kind of decryption code must already exist.
I'm interested into the purpose, I'm developing a windows program that saves synchronise which is communicating with psp through usb, wifi, IR ...
I need help guys, like if we are 2 or 3 we will ² our developpement times.
I'm advanced in Vs.net, sockets, ssl
If you are interested in : [email protected]
we got high speed servers, illimited traffic in no money
I need help guys, like if we are 2 or 3 we will ² our developpement times.
I'm advanced in Vs.net, sockets, ssl
If you are interested in : [email protected]
we got high speed servers, illimited traffic in no money
This isn't actually relevant, but more developers != shorter development times. Complexity scales exponentially with the number of developers; productivity scales linearly. So having more developers tends to complicate things.
But really, why do it over wifi? Just mount the psp as usb mass storage and sync it through there. It's faster and much easier.
-ReK
But really, why do it over wifi? Just mount the psp as usb mass storage and sync it through there. It's faster and much easier.
-ReK
Arwin/loko, you might be interested in our site: http://www.inthebin.co.uk