NORT 0.3 update now available for download
NORT 0.3 update now available for download
UPDATEDhi , just to let everyone know that my new game (V 0.3) is now available here on my new website:
http://j.1asphost.com/pspminigames/
edit: wow 1000 mbs of bandwith (a months worth) in just 1 hour, you guys are ravenus!
i gotta get my own domain :(
get it at pspupdates here http://files.pspupdates.com/cgi-bin/cfi ... ,0,12,1118
also you can find some info on other projects im working on.
if anyone wants to mirror it then by all means do so.
Version 0.3 changes/fixes/notes
------------------------------------
-Added Startup Title Screen
-Made grid area wider (478 x 270)
-Added new sounds
-Added 3 second countdown at start
-Added "player 1/2 wins" at endgame
-Changed background to accommodate new grid dimensions
NORT 0.2 (2 player version only for right now)
by dragula96
version 0.2 changes/fixes
------------------------------------
-added cycles to playfield
-changed blue color line and cycle to yellow
-removed white line in the middle of cycle walls
-changed background to a nicer one
- fixed bug where some people were not able to run game(ihope)
-fixed bug that would let you go "out of bounds" at the top
known bugs in 0.2
-pressing diagnaly is NOT RECOMMENDED, and slows down the game indefinetly
-if game goes on to long then slow down will occur however i cant find anyone
to test this with so i dont know how much slowdown you will get
version 0.1 NOTES:
-----------------------------
0.1 very first release, with very basic graphics
will be updated very soon with better graphics
and eventualy computer AI
Select = screenshot so dont press it if you dont want to take a pretty picture of my awsome program
OBJECTIVE OF THE GAME
---------------------------
simple: just make the other player crash into your "wall of death" before he does it to you
watch out the side walls and you are not immune to your own walls either.
(note: the game still does not keep track of score , players will have to do this in their heads)
player 1 controls "blue racer" with D pad
player 2 controls "red racer" with buttons (triangle,square,circle,cross)
this is only a test build please let me know if any bugs are found.
[email protected]
http://j.1asphost.com/pspminigames/
edit: wow 1000 mbs of bandwith (a months worth) in just 1 hour, you guys are ravenus!
i gotta get my own domain :(
get it at pspupdates here http://files.pspupdates.com/cgi-bin/cfi ... ,0,12,1118
also you can find some info on other projects im working on.
if anyone wants to mirror it then by all means do so.
Version 0.3 changes/fixes/notes
------------------------------------
-Added Startup Title Screen
-Made grid area wider (478 x 270)
-Added new sounds
-Added 3 second countdown at start
-Added "player 1/2 wins" at endgame
-Changed background to accommodate new grid dimensions
NORT 0.2 (2 player version only for right now)
by dragula96
version 0.2 changes/fixes
------------------------------------
-added cycles to playfield
-changed blue color line and cycle to yellow
-removed white line in the middle of cycle walls
-changed background to a nicer one
- fixed bug where some people were not able to run game(ihope)
-fixed bug that would let you go "out of bounds" at the top
known bugs in 0.2
-pressing diagnaly is NOT RECOMMENDED, and slows down the game indefinetly
-if game goes on to long then slow down will occur however i cant find anyone
to test this with so i dont know how much slowdown you will get
version 0.1 NOTES:
-----------------------------
0.1 very first release, with very basic graphics
will be updated very soon with better graphics
and eventualy computer AI
Select = screenshot so dont press it if you dont want to take a pretty picture of my awsome program
OBJECTIVE OF THE GAME
---------------------------
simple: just make the other player crash into your "wall of death" before he does it to you
watch out the side walls and you are not immune to your own walls either.
(note: the game still does not keep track of score , players will have to do this in their heads)
player 1 controls "blue racer" with D pad
player 2 controls "red racer" with buttons (triangle,square,circle,cross)
this is only a test build please let me know if any bugs are found.
[email protected]
Last edited by dragula96 on Tue Aug 23, 2005 10:02 am, edited 6 times in total.
I wonder if a 3D version of this game would be any fun? It would be even easier to avoid the lines during the beginning, but as the space became crowded, it would become progressively harder to navigate between the lines. You would need to develope a good sense of depth in the game if it used a third-person view, although a first-person view could be interesting as well. You could potentially have powerups or something that would increase the width of your line, which could add to the simple gameplay. Or maybe another powerup that turns your line into a series of spaces and lines (- - - - - instead of _______). What about curved lines as a powerup or option? Just throwing some ideas around.
Ask not for whom the bell tolls, it tolls for thee, besides, I'm playing my PSP, tee hee!
------------------------------------------------------
Visit my website for my PSP Homebrew!
------------------------------------------------------
Visit my website for my PSP Homebrew!
If you could provide another mirror, that would be great. Having trouble getting that file from megaupload here in Hong Kong.
Site Admin
www.pspupdates.com
www.pspupdates.com
-
- Posts: 1
- Joined: Sat Aug 20, 2005 8:37 pm
Max Console
Bringing you the very best in homebrew and gaming industry news.
http://www.maxconsole.net
Bringing you the very best in homebrew and gaming industry news.
http://www.maxconsole.net
ever heard of Armagetron?jason867 wrote:I wonder if a 3D version of this game would be any fun? It would be even easier to avoid the lines during the beginning, but as the space became crowded, it would become progressively harder to navigate between the lines. You would need to develope a good sense of depth in the game if it used a third-person view, although a first-person view could be interesting as well. You could potentially have powerups or something that would increase the width of your line, which could add to the simple gameplay. Or maybe another powerup that turns your line into a series of spaces and lines (- - - - - instead of _______). What about curved lines as a powerup or option? Just throwing some ideas around.
http://armagetronad.net/downloads/index.php
Its free and people still play online...
though its not for psp (duh)
maybe somebody will port it since it appears to be open source (hint hint)
Feel free to take a look at my website.
I made some pretty cool psp backrounds.
I made some pretty cool psp backrounds.
Latest version Uploaded here --> http://psp-news.dcemu.co.uk/NORT.shtml
http://www.darkunknown.net/About.html
Mirrored enjoy eating all of my mad bandwidth ^.^
keep up the good work...
Mirrored enjoy eating all of my mad bandwidth ^.^
keep up the good work...
Feel free to take a look at my website.
I made some pretty cool psp backrounds.
I made some pretty cool psp backrounds.
I'm sorry I should've elaborated more than I did. When I said a 3D version of tron, I didn't mean 3D as in Armagetron, although that would be coold too. I meant being able to travel not only on the X and Y axis, but also on the Z axis as well. The only thing is, it'd be too easy to dodge the lines, because you'd have a whole new dimension of movement available to you. So you'd probably have to widen the line made so that it would be easier to hit and space would fill up quicker.Souls85 wrote:ever heard of Armagetron?jason867 wrote:I wonder if a 3D version of this game would be any fun? It would be even easier to avoid the lines during the beginning, but as the space became crowded, it would become progressively harder to navigate between the lines. You would need to develope a good sense of depth in the game if it used a third-person view, although a first-person view could be interesting as well. You could potentially have powerups or something that would increase the width of your line, which could add to the simple gameplay. Or maybe another powerup that turns your line into a series of spaces and lines (- - - - - instead of _______). What about curved lines as a powerup or option? Just throwing some ideas around.
http://armagetronad.net/downloads/index.php
Its free and people still play online...
though its not for psp (duh)
maybe somebody will port it since it appears to be open source (hint hint)
Ask not for whom the bell tolls, it tolls for thee, besides, I'm playing my PSP, tee hee!
------------------------------------------------------
Visit my website for my PSP Homebrew!
------------------------------------------------------
Visit my website for my PSP Homebrew!
Here is a little preview on the next version that is comming out in a day or two
version 0.4 planned changes/addons
-the ability to choose up to 5 colors!
- 1 soundtrack
- new art by pochi
check out his art here:
http://pochistyle.pspwire.net/skin.html
- and hopefuly a new playmechanic called "Wall Nuke" each player gets 1 per round (thats right ROUNDS!) and what these do is they "reset" the lines, you use it when you realy need it like when you are about to crash into a wall.
60 percent of the code is already done.
-dragula96
version 0.4 planned changes/addons
-the ability to choose up to 5 colors!
- 1 soundtrack
- new art by pochi
check out his art here:
http://pochistyle.pspwire.net/skin.html
- and hopefuly a new playmechanic called "Wall Nuke" each player gets 1 per round (thats right ROUNDS!) and what these do is they "reset" the lines, you use it when you realy need it like when you are about to crash into a wall.
60 percent of the code is already done.
-dragula96
yes be expecting 1 player mode to be in v. 0.5 or 0.6liquid8d wrote:any chance you will be attempting some sort of AI sometime soon? Love it, but I don't really dig the 2 player on 1 psp thing :) Keep up the good work.
LiQuiD8d
first i gotta fined a way to make the game run smoother because if i ad AI to it as it is right now, then its gonna be sluggish as hell.