Ok, for example. Lets say I have a 2D image, fullscreen 480x272 by 24-bit in memory.
What would be the most efficient way to go about getting that data on to the screen?
And, for a little more advanced displaying... suppose I had several smaller images that I wanted to display on the screen in layers... some with semi-transparency and such?
I assume the best way to do this would be via the GU... any simple examples on how to do this?
Check out the FileAssistant++ source code, there is a CGfx class which is used for drawing GU graphics on the screen.
It may give you some insight into how to use the GU, alternatively there are many samples in the SDK GU samples folder.