PSP development on 2.0

Discuss the development of new homebrew software, tools and libraries.

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x86asm
Posts: 2
Joined: Tue Sep 13, 2005 12:40 pm
Location: Toronto, Ontario, Canada

PSP development on 2.0

Post by x86asm »

Damn it damn it, I wanted to code for PSP but my PSP came with v1.52 firmware installed and since downgrading wasnt possible I went up to v2.00 (no point in sticking with a lower version if I cant develop). I noticed on one thread that you guys test programs by loading it through the USB port. Is it possible I can load programs from the USB port even with v2.00 firmware?

I know its not possible to load them from the memory stick.

Also I will look around the forum to see ut can ya just post quickly what API you use to access the various features of the PSP (I see you guys use a GL like API for graphics, I have done some GL development on the PC).

Thanks guys
liquid8d
Posts: 66
Joined: Thu Jun 30, 2005 6:29 am

Post by liquid8d »

no. but you could attempt to use the psp emu or gxemul to code for now, or you can use the pc lua player to code some lua stuff.

LiQuiD8d
x86asm
Posts: 2
Joined: Tue Sep 13, 2005 12:40 pm
Location: Toronto, Ontario, Canada

Post by x86asm »

Do any of these emus have a debugger?
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