hardware tessellation of polygons

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Riviera Kid
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Joined: Sat Oct 29, 2005 5:02 am

hardware tessellation of polygons

Post by Riviera Kid »

I understand that the psp has hardware tessellation correct?

well i havent got a notion of how to do it. I have done a search about but i cant find much on the subject.

Can anyone help me?
chp
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Post by chp »

There's a sample in the PSPSDK that shows the use of spline-surfaces, and I think there's something for pspgl aswell.
GE Dominator
Ska
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Post by Ska »

Do u mean something like GluTess functions (given a list of countours2d, produce triangles in according with fill-rules, handling non simplicity, holes, intersections, and all other degenerations) but in hardware ? (incredible if real...)

Ska - Amanith Team
jsgf
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Post by jsgf »

There's only curved surface subdivision. There's no general polygon tesselation.
Ska
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Post by Ska »

Eheheh ;) I see.
I've already implemented a software tesselator (like glutess one) for amanith framework, and i'm almost sure that it is impossible to do in hardware.

Ska - Amanith Team
jsgf
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Post by jsgf »

Yeah, I've done some myself. You could do it in hardware fairly easily if you exclude self-intersecting shapes. Then it's fairly easy, but not particularly useful, unless your hardware is specifically for rasterising 2D vector content.
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