I understand that the psp has hardware tessellation correct?
well i havent got a notion of how to do it. I have done a search about but i cant find much on the subject.
Can anyone help me?
hardware tessellation of polygons
Do u mean something like GluTess functions (given a list of countours2d, produce triangles in according with fill-rules, handling non simplicity, holes, intersections, and all other degenerations) but in hardware ? (incredible if real...)
Ska - Amanith Team
Ska - Amanith Team
Eheheh ;) I see.
I've already implemented a software tesselator (like glutess one) for amanith framework, and i'm almost sure that it is impossible to do in hardware.
Ska - Amanith Team
I've already implemented a software tesselator (like glutess one) for amanith framework, and i'm almost sure that it is impossible to do in hardware.
Ska - Amanith Team