Importable game data

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Bitterbug
Posts: 1
Joined: Thu Jan 19, 2006 6:59 am
Location: Ontario, Canada

Importable game data

Post by Bitterbug »

Sorry for the newbie question. I've been googling, but I'm probably search ing for the wrong keywords.

Can game data files be imported from the memory stick for the purpose of user created puzzles/missions?

The goal is to take a PC puzzle game that allows user created puzzles and port it to the PSP, then allow PSP users to download the same user created puzzles that the PC players have.

Having that kind of functionality would be great.

If it's there, does it depend on v1.5 or can it be done on newer firmware?
danzel
Posts: 182
Joined: Fri Nov 04, 2005 11:03 pm

Post by danzel »

Yes, 1.5 and 2.0 (and most likely the gta exploit) allow reading files from the memory stick.

Instead of being something like "e:\myfile.png" it is "ms0:/myfile.png" to read files on the memory stick.
You have the standard c/c++ file i/o functions.
HaQue
Posts: 91
Joined: Fri Nov 25, 2005 8:52 am
Location: Adelaide, Australia
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Post by HaQue »

The first reply probably answers your question, but further:

A good example is Sokoban. It has been ported to everything from calculators to cameras to PC, etc and there is a main standard (and a few others) of the way a data file is created. There are hundreds of levels available and also an automagical level generator as well. Given this, it would a good idea to spend some time making sure your PSP port adheres to the standard of your particular game. You don't want users complaining about levels not working that are correctly formatted :)

I was hoping to port Sokobahn myself, but I didn't get my PSP in time and was beaten to it :)
HaQue
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