PSPGolf v0.1 - Initial release

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LauriN
Posts: 1
Joined: Mon Feb 13, 2006 9:24 pm

PSPGolf v0.1 - Initial release

Post by LauriN »

PSPGolf v0.1 - Initial release

Version: 0.1
Last update: 13.2.2006
Status: Initial Release - Stable but still under development :)

Description: Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Please note, that this is the initial release, and therefore it looks quite "cheap", so stay tuned for the next releases! :D

Current features:
  • 1 player mode
  • Basic elements (walls, water, sand)
  • Ability of choosing from different "Map Packs"
  • 1 "Map Pack" with 10 maps in the initial release
Planned features:
  • More "Map Packs"
  • Ability of saving highscore
  • Additional standalone version
  • 2 player mode
  • maybe "n player" mode
  • maybe WiFi mode
Installation instructions:
  1. Get & install Lua Player: http://www.luaplayer.org/
  2. Copy the entire PSPGolf directory into the Lua Player "Applications" directory.
Gameplay:
Navigation while in a menu:
  • DPad U/D: Next menu entry
  • Cross: Select
  • Select: Screenshot
  • Start: Quit game
While playing a map:
  • Analog Pad: Change angle / power
  • DPad U/D: Change angle (fine)
  • DPad L/R: Change power (fine)
  • Cross: Shoot
  • Select: Screenshot
  • Start: Quit game
Notes: This is my first game written in Lua, so the code might look ugly for an Lua pro. :)

Changelog:
0.1 (13.2.2006)
- Initial release

Screenshots:
Main menu:
Image

Playing a map:
Image

Playing another map:
Image

Score overview:
Image

Download: Get it from my board: http://dev.laurin.net.tf/ or from here.
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