I'm doing 2d rendering, using sceGuDrawArray & GU_TRANSFORM_2D, and I would like to apply a global offset to my rendering coordinates (for 2d windowing). For example, final code will look like this:
Code: Select all
DrawPixel(1, 3); // Pixel will be drawn at 1,3
SetOffset(10, 5);
DrawPixel(1, 3); // Pixel will be drawn at 11,8
Is it possible to do something like this?
Thank you in advance for your replies :)