Hey,
Just started some development using the GTA exploit. Currently I am coding, compiling, copying the homebrew to my PSP v2.6 using the standard PSP USB Connection, loading up GTA, loading eloader, rescanning, and then running my homebrew. Performing all these steps each time I want to test my code is very time consuming. Is there another way to copy my EBOOT.PBP to the PSP without leaving the eLoader and restarting GTA, or some other way to test my code (an emulator I may have missed)?
B.T.W. Nice work everyone on the SDK and the eLoader. Very much appreciated.
Compiling and Running Nightmare.
Compiling and Running Nightmare.
"You can't do biology with beer cans."
-John R. Searle
-John R. Searle
-
- Posts: 197
- Joined: Fri Jul 01, 2005 2:50 am
Isn't PSPLink 1.0/1.5 only?
I think the best way to do it would be to recompile the eLoader/menu with USB drivers installed. Not sure where the source might be though.
Another way would be to have a program like FileAssistant that has USB support, and put that in the eLoader, so you can go into FA, activate USB, quit back to eLoader and then run the program, this should cut out the GTA boot process.
I think the best way to do it would be to recompile the eLoader/menu with USB drivers installed. Not sure where the source might be though.
Another way would be to have a program like FileAssistant that has USB support, and put that in the eLoader, so you can go into FA, activate USB, quit back to eLoader and then run the program, this should cut out the GTA boot process.