Hello,
i'm developing a 3d game for psp but there is a problem with the psp culling system.
http://85.25.18.122/IM000345.jpg
the psp cut off the triangles that have the vertex too far from the screen, how can i solve it ?
I'm using pspgl
PSP Graphic problem
Search forums for "clipping" and find lots of info, like
http://forums.ps2dev.org/viewtopic.php? ... t=clipping
http://forums.ps2dev.org/viewtopic.php? ... t=clipping
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- Posts: 70
- Joined: Thu Jun 22, 2006 9:24 pm
Well, if you're going to do manual clipping, you'll want to do it in 3D space.
But I think that you should just subdivide all your triangles into smaller ones, since the PSP can handle quite a lot of them without problems.
But I think that you should just subdivide all your triangles into smaller ones, since the PSP can handle quite a lot of them without problems.
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip Free texture converter for PSP with source. More to come.
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- Posts: 70
- Joined: Thu Jun 22, 2006 9:24 pm
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- Posts: 70
- Joined: Thu Jun 22, 2006 9:24 pm
Do not ever draw your sprites or triangles one by one, always submit lists of triangles or sprites. You will get huge speed improvements compared to sending them off one by one.
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip Free texture converter for PSP with source. More to come.