Thanks hitchhikr, John_K & PSPPet
after eLoader(GTA) start
run "USB for eLoader GTA"
than you can use Triangle to turn on USB mode :)
Download-Link: USB_for_eLoader_GTA.zip
with "USB for eLoader GTA"
you can also add USB mode to your app :)
main.c
Code: Select all
/*
* USBSample for USB4eLoaderGTA v1.01 by 0okm
* Thanks hitchhikr, John_K & PSPPet
*/
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <string.h>
#include <pspusb.h>
#include <pspusbstor.h>
PSP_MODULE_INFO("USBSample", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
//make this global so we can check it in the exit_callback
u32 state;
int main(void)
{
u32 oldButtons = 0;
u32 retVal;
state = 0;
pspDebugScreenInit();
pspDebugScreenClear();
//setup Pad
SceCtrlData pad;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
//print header now in case we have any errors
printf("USBSample for USB4eLoaderGTA v1.01 by 0okm\n");
printf("Thanks hitchhikr, John_K & PSPPet\n\n");
retVal = 0;
//if everything worked we now enter our main loop
for (;;)
{
sceCtrlReadBufferPositive(&pad, 1);
state = sceUsbGetState();
pspDebugScreenSetXY(0, 3);
printf("%-14s: %s\n", "USB Driver", state & PSP_USB_ACTIVATED ? "activated " : "deactivated");
printf("%-14s: %s\n", "USB Cable", state & PSP_USB_CABLE_CONNECTED ? "connected " : "disconnected");
printf("%-14s: %s\n", "USB Connection", state & PSP_USB_CONNECTION_ESTABLISHED ? "established" : "not present");
printf("\nPress X to establish or destroy the USB connection\n");
printf("\nPress O to Exit\n\n");
if (oldButtons != pad.Buttons)
{
if (pad.Buttons & PSP_CTRL_CROSS)
{
if (state & PSP_USB_ACTIVATED)
retVal = sceUsbDeactivate(0x1c8);
else
retVal = sceUsbActivate(0x1c8);
}
if (pad.Buttons & PSP_CTRL_CIRCLE)
{
//cleanup drivers
if (state & PSP_USB_ACTIVATED)
{
retVal = sceUsbDeactivate(0);
if (retVal != 0)
sceDisplayWaitVblankStart();
printf("Error calling sceUsbDeactivate (0x%08X)\n", retVal);
}
sceKernelExitGame();
}
}
oldButtons = pad.Buttons;
sceDisplayWaitVblankStart();
}
sceKernelExitGame();
return 0;
}
Code: Select all
TARGET = USBSample
OBJS = main.o
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LIBS = -lpspusb -lpspusbstor
LDFLAGS =
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = USBSample for USB4eLoaderGTA
PSP_EBOOT_ICON = ICON0.PNG
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak