Hey all,
First time poster so hoping you can perhaps help me out.
So I want to do some decent button input and reading, but am finding it difficult to find info on the SceCtrlLatch structure.
What I basically want is a check of what button i have pressed for say .25 second.
Yes SceCtrlLatch.uiPress tells me what button i am pressing but does exactly the same as SceCtrlData.Buttons so its down to SceCtrlLatch's uiMake, uiBreak, uiRelease but all seem to give me random results, for example if i press and release (thus uiRelease would show me which button is being released) a button for 1 second i will get a x-button response, but next 3 times i press it i wont get a x-button response
Is there a function or call i can make to get button feedaback more often? is there some more documentation on what this structure does (google search achieves not much) .
This forum has been helpful to get me to where i am but is there a more in depth developer forum?
Soon i should have a small demo that you guys will be able to look at (perhaps have to get some artist help too).
Sorry for the lengthy post - just trying to get my scenario clear.
Thanks for the help in advance.
Sam
BTW i am not using LUA just pure C, and a form of engine that i am writing.
Button Input
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- Posts: 87
- Joined: Mon Jan 08, 2007 12:16 pm
- Location: Australia
Check this for an usage:
http://rafb.net/p/xUUMWD74.html
There also is an example in the main glut function in pspgl ;)
http://rafb.net/p/xUUMWD74.html
There also is an example in the main glut function in pspgl ;)
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- Posts: 87
- Joined: Mon Jan 08, 2007 12:16 pm
- Location: Australia