- The first issue was my fading screen code was "flickering" when using double buffering. Now, I'm sure this is something I can figure out... but is there an issue with SDL_DOUBLEBUF that I need to be aware of?
- The main issues is the lagging. I'm rather new to the PSP scene, and my graphics are NOT optimized in any way shape or form (they're rather big). Could it be possible that the graphics are taking up too much memory causing the game to lag a bit? Or would this be based entirely on the CPU?
- My currently released demo uses the following initialization:
Code: Select all
screen = SDL_SetVideoMode(480, 272, 32,SDL_SWSURFACE|SDL_NOFRAME);
SDL_ShowCursor(SDL_DISABLE);
Thanks in advance for the help guys!