PSP dev in CodeBlocks

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dospro
Posts: 13
Joined: Thu Sep 14, 2006 11:17 am

PSP dev in CodeBlocks

Post by dospro »

Hi. Well, my propose is to get CodeBlocs use the cygwin for psp development. I have done this previously with dreamcast, and i know its posible with PSP.
I tried looking at Dev-C++ config for PSP, but the web says something about logan giving permision to enter. Who knows?
Any way, can some one just tell me the parameteres and commands needed for compiling a project? then i could to put them in the correct place in CodeBlocks to make it work.


For those who dont know, Code:Blocks is a cool IDE, much better than Dev-C++, for developing C/C++. And also availabel for linux.

www.codeblocks.org
weltall
Posts: 310
Joined: Fri Feb 20, 2004 1:56 am
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Post by weltall »

well normally you have a makefile and just type make for a 1.0 EBOOT and make kxploit / SCEkxploit if you want a 1.50 kxploited eboot (the first does a kxploit with corrupt folders in the vsh the other don't)

if you are building a prx you just need make
adrahil
Posts: 274
Joined: Thu Mar 16, 2006 1:55 am

Post by adrahil »

look at the .mak files in $PSPSDK/psp/sdk/lib/......
lynx44
Posts: 12
Joined: Wed Jun 01, 2005 7:58 pm

Post by lynx44 »

I know this isn't your question, but have you tried using Eclipse? Free and totally compatible. Great IDE, I used it at school, now at work, and for PSP dev.

-Matt
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