For some reason, my blitting function isn't working. It doesn't resize properly when I change the width or height, and I get weird results when the offsets are changed. Anyone know what I'm doing wrong?
Floats processed in the command-stream are 24 bits instead of 32 that are
used by the CPU. Conversion from 32 to 24 bits is done by shifting the
value down 8 bits, losing the least significant bits of the mantissa.
if it does so and have 256.0 as a float value, would it be converted into 1.0 because of losing the least significant bits of the mantissa !?
Well, I'm totaly new with GU but I hope you will find your error and share your solution :)