Hi,
I've a strange problem, when I add mipmaps (by setting them in 0xA1... 0xA9... 0xB9...) just the lowest mip-level is applied while rendering.
I'm rendering a fullscreen quad with a 256*256 texture and it's workin with the oGL port of my engine, so the assets are OK for sure.
I set 0 to 0xC2 for maximum miplevel(0xC2000001), so the highest resolutions should be used I guess.
Filtering is set to Linear_Linear for Min and Mag (0xC6000707).
MipBias is set to 0 (0xC8000000).
any hints what might be wrong?