Hello everyone,
I would like to adapt a game that use 320x240 resolution mode.
Is it possible to use a 'hardware' mean to use this on the psp, or is it by a "resize" method of the display ?
Thanks a lot.
320 x 240 mode ?
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- Posts: 4
- Joined: Tue Feb 06, 2007 8:29 pm
I'd go for resize.
And besides that, adding multiple resize-options would be best. I.e. on the TFT-display of the PSP, a resize from 320x240 to 480x272 would a) crop the image OR b) stretch the image AND c) look bad, even if you align it correctly.
So I'd simply use a 320x240 area of the 480x272 of the screen and do everything game-related there. You can add a frame or special menus or whatever to the surrounding free-space.
OR, you can rewrite the game to use the higher resolution. For 2D-games this most likely includes increasing the area that can be seen, which is potentially a good thing.
Regards,
Daniel
And besides that, adding multiple resize-options would be best. I.e. on the TFT-display of the PSP, a resize from 320x240 to 480x272 would a) crop the image OR b) stretch the image AND c) look bad, even if you align it correctly.
So I'd simply use a 320x240 area of the 480x272 of the screen and do everything game-related there. You can add a frame or special menus or whatever to the surrounding free-space.
OR, you can rewrite the game to use the higher resolution. For 2D-games this most likely includes increasing the area that can be seen, which is potentially a good thing.
Regards,
Daniel
eat(this); // delicious suicide