ShugenDo is 2D Fighting Engine for the PC and i want to port it.
you can find it here
http://www.sakirsoft.com/
and here a little teaser video
http://www.youtube.com/watch?v=iM9A80wk3mc
I was able to compile the PSP toolchain on my PC via cygwin.
All samples are compileable and working.
But i fail to compile the PSP-SDL lib on my PC.
I excatly did what is written in the readme.psp file.
But i get alot of errors.
Code: Select all
Sahin@powerpc ~
$ export PSPDEV=/usr/local/pspdev
Sahin@powerpc ~
$ export PATH=$PATH:$PSPDEV/bin
Sahin@powerpc ~
$ cd pspSDL/
Sahin@powerpc ~/pspSDL
$ ./autogen.sh
Generating build information using aclocal, automake and autoconf
This may take a while ...
/usr/bin/m4:configure.in:1755: cannot create temporary file for diversion: Permi
ssion denied
/usr/bin/m4: cannot remove temporary directory /tmp/m4-kh3lUG: Directory not emp
ty
autom4te-2.61: /usr/bin/m4 failed with exit status: 1
aclocal: autom4te failed with exit status: 1
Code: Select all
/usr/share/automake-1.9/am/depend2.am: AMDEP does not appear in AM_CONDITIONAL
src/video/dc/Makefile.am:4: Libtool library used but `LIBTOOL' is undefined
src/video/dc/Makefile.am:4:
src/video/dc/Makefile.am:4: The usual way to define `LIBTOOL' is to add `AC_PROG
_LIBTOOL'
Code: Select all
$ LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \
> ./configure --host psp --prefix=$(psp-config --psp-prefix)
configure: WARNING: If you wanted to set the --build type, don't use --host.
If a cross compiler is detected then cross compile mode will be used.
checking build system type... i686-pc-cygwin
checking host system type... mipsallegrexel-psp-elf
checking target system type... mipsallegrexel-psp-elf
./configure: line 2021: syntax error near unexpected token `SDL,'
./configure: line 2021: `AM_INIT_AUTOMAKE(SDL, $SDL_VERSION)'