Getting stubs for a .PRX

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Hellcat
Posts: 83
Joined: Wed Jan 24, 2007 2:52 pm

Getting stubs for a .PRX

Post by Hellcat »

Hi, me again....

Is there a way (except completly disassambling and reversing) to gain the stubs of a .PRX so I can call it's functions from my program?

:)
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Jim
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Post by Jim »

If noone else has the info, no.

Jim
johnmph
Posts: 119
Joined: Sat Jul 23, 2005 11:48 pm

Re: Getting stubs for a .PRX

Post by johnmph »

Hellcat wrote:Hi, me again....

Is there a way (except completly disassambling and reversing) to gain the stubs of a .PRX so I can call it's functions from my program?

:)
PRXTool (option --stubs)

http://forums.ps2dev.org/viewtopic.php?t=7182
Hellcat
Posts: 83
Joined: Wed Jan 24, 2007 2:52 pm

Post by Hellcat »

Great!
Thanks, that did it, worked like a charm :)
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