Package Image/data files in EBOOT.PBP?

Discuss the development of new homebrew software, tools and libraries.

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israr
Posts: 5
Joined: Tue Jul 08, 2008 3:15 pm

Package Image/data files in EBOOT.PBP?

Post by israr »

My psp application uses some images(png) and some other data files. Is there some way that I can package those files inside the EBOOT.PBP and access them from my program. I want to be still able to use normal file I/O functions on these packaged files. I see Sony updates inlude a .psar file. Can we create PSAR like files and access them from our programs?
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jean
Posts: 489
Joined: Sat Jan 05, 2008 2:44 am

Post by jean »

if you browse the sdk's examples directory, you'll see that some of them uses gcc linker to link a file (image, sound, text,...) into executable. If you rely to that examples, you can handle things like they're already in memory (well, in fact they _are_ from the moment PBP gets loaded). For what concerns sony's software platform for accessing PSAR, well, i don't know (and honestly don't care).
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