Discuss the development of new homebrew software, tools and libraries.
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sigutis
Posts: 7 Joined: Sat Mar 21, 2009 6:02 pm
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by sigutis » Thu May 07, 2009 2:53 am
I've looked through the sdk references but haven't found how to free memory allocated with sceGuGetMemory. Is there a c free() alternative?
jsharrad
Posts: 100 Joined: Thu Oct 20, 2005 3:06 am
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by jsharrad » Thu May 07, 2009 3:11 am
There isn't one because it's not needed. It uses the already allocated display list memory.
J.F.
Posts: 2906 Joined: Sun Feb 22, 2004 11:41 am
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by J.F. » Thu May 07, 2009 5:24 am
What he means is each time through the display loop, any memory "allocated" with that function is automatically freed. That's why the loop just keeps allocating memory every iteration.