Reverse Engineering ToolKit

Discuss the development of new homebrew software, tools and libraries.

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slasher2661996
Posts: 91
Joined: Sun Feb 22, 2009 8:32 am
Location: Melbourne Australia ZOMG

Reverse Engineering ToolKit

Post by slasher2661996 »

I made this kit for noobs who want to start reverse engineering, so they don't keep asking in the forums.

This pack includes

-- PRX Tool
-- PSP Decompiler
-- PSAR Dumper v5
-- PRX Decrypter

http://www.megaupload.com/?d=6FIJF76X
http://www.filefactory.com/file/ahhd31c ... ng_Kit_zip
http://rapidshare.com/files/262675250/R ... t.zip.html
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

Can you make a tutorial so less experienced people (aka noobs) can find their way in RE.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
slasher2661996
Posts: 91
Joined: Sun Feb 22, 2009 8:32 am
Location: Melbourne Australia ZOMG

Post by slasher2661996 »

I don't know anything about reverse engineering

I only posted these so noobs don't keep asking about them
m0skit0
Posts: 191
Joined: Tue Jun 02, 2009 8:58 pm

Post by m0skit0 »

If you have no idea, how can you give advice? Geez...

Anyway, you forgot to include an hex editor. No way you can reverse without this.
The Incredible Bill Gates wrote:The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
hlide
Posts: 739
Joined: Sun Sep 10, 2006 2:31 am

Post by hlide »

Arrrf arrf arrff i cannot stop laughing !!! and you call it a toolkit !?

sheeh... you could at least make a RAD using those tools !
slasher2661996
Posts: 91
Joined: Sun Feb 22, 2009 8:32 am
Location: Melbourne Australia ZOMG

Post by slasher2661996 »

Well sooooorrrrryyyyy, i won't do anything like this again :S
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