2D Game Engine

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Jaajaify
Posts: 3
Joined: Sun Aug 30, 2009 4:09 am

2D Game Engine

Post by Jaajaify »

Sorry for my bad english, i need good 2d game engine, i'm looking for a HGE (Haaf's Game Engine). Can i use HGE for PSP programming?
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Re: 2D Game Engine

Post by jojojoris »

Jaajaify wrote:Sorry for my bad english, i need good 2d game engine, i'm looking for a HGE (Haaf's Game Engine). Can i use HGE for PSP programming?
JGE++ = HGE port
http://code.google.com/p/jge/

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Jaajaify
Posts: 3
Joined: Sun Aug 30, 2009 4:09 am

Post by Jaajaify »

ok, but i cant use a standard HGE functions? there are any differents between pc and psp(jge) HGE programming?
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

I only know this exist. i don't have any coding experience with this engine.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
slasher2661996
Posts: 91
Joined: Sun Feb 22, 2009 8:32 am
Location: Melbourne Australia ZOMG

Post by slasher2661996 »

Look at the docs (or source)
marksteven
Posts: 3
Joined: Mon Sep 21, 2009 8:58 pm

Post by marksteven »

Hi,
Here some specifics functions for HGE for PSP programming,
1) Hardware MP3 decoding on PSP.
2) Loading PNG, JPEG and GIF.
3) Stereo WAV playback.
4) Hardware accelerated 2D rendering including scaling, rotations and colour blending.
5) Geometry shapes rendering, including rectangle, circle, polygons and thick lines.
Thanks for sharing this information.
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