Hello everyone,
I created another precompiled toolchain for windows
http://code.google.com/p/psptoolkit/
This is my beta release. I tested it on my vista machine and i successfully compiled the samples.
It's still beta and i think i still forget some cygwin dll's for some tools.
I'm going to add more libraries so stay tuned.
PSPToolKit Version 1.0 (no beta anymore)
PSPToolKit Version 1.0 (no beta anymore)
Last edited by jojojoris on Fri Oct 30, 2009 12:52 am, edited 2 times in total.
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
UPDATE:
Solved bug in pspsh
seems i forget to include 2 dlls
Beta 2 now
Solved bug in pspsh
seems i forget to include 2 dlls
Beta 2 now
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
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- Posts: 203
- Joined: Sat Jul 05, 2008 8:03 am
jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit
It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit
It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
I don't like to depend on someone else work but i want to share my builds with the rest of the world. And i can compile my own libs which is sometimes not possible with heimdals SDK.sauron_le_noir wrote:jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit
It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}