making a game engine...some questions about it

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Rangu2057
Posts: 87
Joined: Mon Jul 23, 2007 8:37 am
Location: wilmington, NC

making a game engine...some questions about it

Post by Rangu2057 »

i am currently working on a game engine known as LBE, but i have a few questions to ask before i start though

1) Does the pspsdk auto link the librarys when compiling your code

2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers?

i have many more, but this also part of a school research project im working on
the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2)
jimparis
Posts: 1145
Joined: Fri Jun 10, 2005 4:21 am
Location: Boston

Re: making a game engine...some questions about it

Post by jimparis »

Rangu2057 wrote:1) Does the pspsdk auto link the librarys when compiling your code
The pspsdk doesn't "auto" anything. You need to tell the linker what to link, just like with any other platform.
2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers?
You can do whatever you want. Please get a book on C, it sounds like you're really missing the basics.
pegasus2000
Posts: 160
Joined: Wed Jul 12, 2006 7:09 am

Re: making a game engine...some questions about it

Post by pegasus2000 »

Rangu2057 wrote:i am currently working on a game engine known as LBE, but i have a few questions to ask before i start though

1) Does the pspsdk auto link the librarys when compiling your code

2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers?

i have many more, but this also part of a school research project im working on
I was preparing a group of programmers that would port SDL
or Allegro libraries under Nanodesktop architecture.

My idea is: perhaps it's easier for you to work with us, instead
of developing a new engine from scratch.
Rangu2057
Posts: 87
Joined: Mon Jul 23, 2007 8:37 am
Location: wilmington, NC

Post by Rangu2057 »

@pegasus - Well ok, i was working on a game engine as a test for myself to see if it can really do it, but i dont mind helping u guys out, as i dont have anything to do this week, plus i have to much free time :(

BTW, ive been coding for 3 years now... :)

Ive forgotten most of the stuff i know so im just refreshing my memory as i had recently ran into family issues
the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2)
pegasus2000
Posts: 160
Joined: Wed Jul 12, 2006 7:09 am

Post by pegasus2000 »

Rangu2057 wrote:@pegasus - Well ok, i was working on a game engine as a test for myself to see if it can really do it, but i dont mind helping u guys out, as i dont have anything to do this week, plus i have to much free time :(

BTW, ive been coding for 3 years now... :)

Ive forgotten most of the stuff i know so im just refreshing my memory as i had recently ran into family issues
Rangu, what about to reach me on MSN ? [email protected].
I would speak with you.

Bye
Filippo
Rangu2057
Posts: 87
Joined: Mon Jul 23, 2007 8:37 am
Location: wilmington, NC

Post by Rangu2057 »

bernymac2122 - aim
[email protected]
[email protected]
i dont have an MSN account, but ill make one later, as im in school right now
the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2)
pegasus2000
Posts: 160
Joined: Wed Jul 12, 2006 7:09 am

Post by pegasus2000 »

Rangu2057 wrote:bernymac2122 - aim
[email protected]
[email protected]
i dont have an MSN account, but ill make one later, as im in school right now
Ok, I'll wait for you then. Please, create your MSN account when you
return at home and please contact me.

Bye.
Filippo
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