Package Image/data files in EBOOT.PBP?
Package Image/data files in EBOOT.PBP?
My psp application uses some images(png) and some other data files. Is there some way that I can package those files inside the EBOOT.PBP and access them from my program. I want to be still able to use normal file I/O functions on these packaged files. I see Sony updates inlude a .psar file. Can we create PSAR like files and access them from our programs?
if you browse the sdk's examples directory, you'll see that some of them uses gcc linker to link a file (image, sound, text,...) into executable. If you rely to that examples, you can handle things like they're already in memory (well, in fact they _are_ from the moment PBP gets loaded). For what concerns sony's software platform for accessing PSAR, well, i don't know (and honestly don't care).