Hi there,
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima
Bump Mapping with GU
Re: Bump Mapping with GU
The psp gu does not support hardware bumpmapping of any kind. Your only option would be fake-bumpmapping with paletted textures or full software bumpmapping.anmabagima wrote:Hi there,
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
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- Posts: 87
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No best practice, but here is a good reading on how to achieve bump mapping or similar per-pixel-effects via paletted texture mapping:
http://vcg.isti.cnr.it/activities/geome ... pping.html
http://vcg.isti.cnr.it/activities/geome ... pping.html
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
-
- Posts: 87
- Joined: Thu Oct 01, 2009 8:43 pm
Cheers raph! I think I might just give that a go, could never hurt as another feature to my engine ;) Along with my fullscreen 4xAA and fullscreen and or selective glow/bloom. If both are ran together I get about 60fps if they are seperate I can get about 260fps, gfx are fun to play with kids!
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