I've a sphere in my scene which usually is white. The scene consists of an white light source. The Spheres Material is set as following:
Code: Select all
sceGuColorMaterial(GU_DIFFUSE);
I tried the following methods of GU, but no one seem to do the job:
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sceGuMaterial(GU_DIFFUSE | GU_AMBIENT, 0xff0000ff);
sceGuModelColor(0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff);
sceGuColor(0xf0000ff);
Regards...